[RoSM: Arcona - Murderlizard Friends]


(Grot) #1
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Team Roster:

Magik
Rrogan Skar Agrona
Rulvak Qurroc
Grot

Objective Selected: Revenge path


(Morgan B. Sorenn) #2

Phase I objectives

‘‘Phase I begins on October 14th and ends on October 28th (two (2) weeks)’’

After intercepting a transmission from the now destroyed Brotherhood Listener ship, the Psi Termina I, your team has been hand-picked and sent on a mission. You are already boarded on the Dreadnaught-class heavy cruiser Akan, arriving in an Imperial boarding craft through the auxiliary starboard hangar, only several decks below your target. The Akan’s hyperdrives and major systems have been disabled by ion cannons from escorting ships and a battle still rages outside.

The ship’s power fluctuates with every blow from turbo lasers and ion cannons and you have limited time to complete your mission. The Collective regiment typically onboard is currently deployed, but ship security is fully staffed and some elements of the regiment may still be onboard. Intel expects Soldiers and Partisans onboard.

Your team has been tasked to complete one of the following objectives in limited time (you may complete only one (1) objective):

  • Revenge path: Reach the main bridge, face and eliminate Captain Brith Kayle and extract valuable information from the computer core before the fleet destroys the ship.

  • Sabotage path: Reach the primary computer core behind the main bridge, extract the information and set the ship to self-destruct before extracting.

  • Pacifist path: Reach the primary environmental controls on the main bridge, pacify the whole ship with Stun gas before extracting data from the computer core and calling in the cavalry.

Caution: the Captain is accompanied by an unknown number of enemy combatants.

The Phase must end with the bridge secured and the ship either pacified or destroyed. In all but the Revenge path, the Captain’s fate is up to you.


(Morgan B. Sorenn) #3

This Phase lasts from October 29th until November the 11th (two (2) weeks)

Request from the organizers: Please add a note to the top of the next post which path your team will choose in this Phase. Thank you.

Phase II objectives

Your team left the dreadnought Akan with information that, together with the data analysed by Clans and the Inquisitorius, has lead your to the Meridian Prime space station, a fortress, correctional facility and space dock floating in interstellar space just off the Wild Space boundary. Already under attack by Clan and Dark Council forces, dogfights light up the blackness around the behemoth, and intel suggests the shields and defenses have not yet been weakened enough for a full-scale naval assault. The station is on full alert and firefights have already started as skirmishes between Collective troops and Brotherhood assault teams pepper its three massive hangar bays.

The station houses civilian and enemy personnel, including a correctional facility that holds hundreds of Brotherhood prisoners of war, both Non-Force users and Force users alike. The prison has an isolated security system, its own power generator and life-support. Intel suggests that the prison is managed by a powerful AI (artificial intelligence) controlling the Dioxis security system, many defense blaster turrets, ray shields and a large complement of Imperial Sentry Droids acting as guards, controlled by the prison warden. The interior of the prison itself is pumped with a thin mist of Dioxis gas, preventing escape and anarchy.

You have been dropped off on the lower decks via boarding pod.

Breath masks are provided for this mission, should your team require them. Any Possessions item that prevents inhaling of poisonous gas will be effective as well.

Your team has been tasked to complete one of the following objectives in limited time (you may complete only one (1) objective):

  • Revenge path: Reach the correctional facility and eliminate prison warden Rutgar-4. Caution is advised as there are Imperial Sentry Droids defending him.

  • Sabotage path: Reach the prison’s AI core to recycle the life support and free the prisoners. Prepare for a riot as many prisoners are powerful Force Users and Non-Force Users.

  • Pacifist path: Reach the prison’s AI core and disable the security systems to allow incoming Brotherhood troops to secure the facility.

The phase must end with the prison facility secured, one way or another. In all but the Revenge path, the prison warden’s fate is up to you.

Relevant character sheets:

  • CS: Rutgar-4
  • Since there are no character sheets for droids, participants will use the Possessions i9tem page as reference: Imperial Sentry Droids
  • See the station wiki for other possible adversaries

(Morgan B. Sorenn) #4

This Phase lasts from November 12th until November the 19th (one (1) week)

Request from the organizers: Please add a note to the top of the next post which path your team will choose in this Phase. Thank you.

Phase III objectives

The Brotherhood advances. What started as sporadic fighting in the major hangar bays of Meridian has turned into an all-out battle on all decks. Spurred by your team’s success in the prison, your Clan forces have come to support you and issue new orders for your team.

Daggo Mouk, one of the leaders of the Collective and the Guildmaster of the Technocratic Guild, has been confirmed on the station. With him he has a potent Technocratic Artifact that, if whisked away, would threaten the position of the Brotherhood in future engagements.

Daggo’s last known position was in the command center, however we have been having trouble following his movements. Wherever he is on the station, he would not leave the artifact unattended. The return of the artifact to Brotherhood hands is of absolute strategic value.

Your team has been tasked to complete one of the following objectives in limited time (you may complete only one (1) objective):

  • Revenge path: Confront and eliminate Daggo Mouk. Have no mercy.

  • Sabotage path: Sabotage the Collective’s future plans by stealing the artifact by any means necessary.

  • Pacifist path: Capture Daggo Mouk for interrogation and trial.

The phase must end with the artifact retrieved. Daggo’s fate is open-ended and up to you.

Relevant character sheets:


(Rulvak Qurroc) #5

Rulvak had been moving along the station with his team, knowing there was little time before the artifact would be gone for good. The others with him knew it as well, but they had been wasting time trying to find it as a group. They split up, hoping to cover more ground and get the enemy to relinquish the artifact without much resistance. The Sephi pushed on, floor by floor, avoiding any fighting he could. There were a plethora of other members willing and able to take the fight that the Collective was bringing to the table, and Rulvak just needed to get that artifact. At this point, he almost considered it a competition to get it before the others of his group, as if this may somehow prove his superiority over them.

It wasn’t long before he was getting stuck with enemies between him and where he needed to be, so he began slicing his way through the lower ranks. Slowly they fell as the Battlelord released Surrender and Succumb to tear them to shreds. His prowess in battle was apparent as it began to look more like a form of art by the time he had made it to the floor he needed to be on. There was little more to do than get the artifact now, assuming he was correct on where it would be located. He wiped his blades upon the robes of a nearby enemy and sheathed them. Ahead was the door to the vault of the ship, surely it would be within.


(Rulvak Qurroc) #6

“It can’t be!” Rulvak shouted as he stepped outside of the vault empty-handed. He didn’t notice the alarms blaring the entire way up, but now they couldn’t be more apparent.

“IDIOT! MORON! WRONG WAY!” they screamed as he pondered where else the artifact would be stashed. The flashing lights signaling an emergency and providing a guide to all who required a path towards escape.

Rulvak focused his mind and began to send out tendrils of the force to search for his enemy. If it wasn’t stored, it must be on his person. Not too much time later, he found him, Daggo Mouk, and he was not far away. Without hesitation, he turned and began to move with unnatural speed towards the Command Center.

Within moments, the Sephi was upon his enemy, surrounded by Collective members to help him repel the opposition.

“Just give it up, Daggo. It isn’t worth your life, is it?”

“You and your force-crutch won’t save your kind. You shall all perish at the hand of the Collective. Do you truly believe that you can succeed against myself and the rest of the Technocratic Guild?” Daggo Mouk smirked as he spread his arms to include those around him.

“You will not best me. You’re nothing but a filthy Scavenger with no sense.” Rulvak rushed at the members that surrounded Daggo, making quick work of the majority of them. They got a few glancing blows on him before he jumped back to safety. The technology that the enemy had kept them close to a level playing field. He knew he would have to stall for the rest of the members to arrive in order to overcome the Itorian himself.