This Phase lasts from October 29th until November the 11th (two (2) weeks)
Request from the organizers: Please add a note to the top of the next post which path your team will choose in this Phase. Thank you.
Phase II objectives
Your team left the dreadnought Akan with information that, together with the data analysed by Clans and the Inquisitorius, has lead your to the Meridian Prime space station, a fortress, correctional facility and space dock floating in interstellar space just off the Wild Space boundary. Already under attack by Clan and Dark Council forces, dogfights light up the blackness around the behemoth, and intel suggests the shields and defenses have not yet been weakened enough for a full-scale naval assault. The station is on full alert and firefights have already started as skirmishes between Collective troops and Brotherhood assault teams pepper its three massive hangar bays.
The station houses civilian and enemy personnel, including a correctional facility that holds hundreds of Brotherhood prisoners of war, both Non-Force users and Force users alike. The prison has an isolated security system, its own power generator and life-support. Intel suggests that the prison is managed by a powerful AI (artificial intelligence) controlling the Dioxis security system, many defense blaster turrets, ray shields and a large complement of Imperial Sentry Droids acting as guards, controlled by the prison warden. The interior of the prison itself is pumped with a thin mist of Dioxis gas, preventing escape and anarchy.
You have been dropped off on the lower decks via boarding pod.
Breath masks are provided for this mission, should your team require them. Any Possessions item that prevents inhaling of poisonous gas will be effective as well.
Your team has been tasked to complete one of the following objectives in limited time (you may complete only one (1) objective):
Revenge path: Reach the correctional facility and eliminate prison warden Rutgar-4. Caution is advised as there are Imperial Sentry Droids defending him.
Sabotage path: Reach the prison’s AI core to recycle the life support and free the prisoners. Prepare for a riot as many prisoners are powerful Force Users and Non-Force Users.
Pacifist path: Reach the prison’s AI core and disable the security systems to allow incoming Brotherhood troops to secure the facility.
The phase must end with the prison facility secured, one way or another. In all but the Revenge path, the prison warden’s fate is up to you.
Relevant character sheets:
- CS: Rutgar-4
- Since there are no character sheets for droids, participants will use the Possessions i9tem page as reference: Imperial Sentry Droids
- See the station wiki for other possible adversaries