A read-only archive of discourse.darkjedibrotherhood.com as of Sunday May 01, 2022.

[RoSM: Clan Naga Sadow- Team Purple Piranas]



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    Team Roster:

Takagari “DarkHawk” KogaRyu: snapshot
Jades A Sadow: snapshot:
Armad: snapshot
Mactire: snapshot
Etah Kilij Bloodfyre: snapshot
Objective Selected: Revenge path


Phase I objectives

‘‘Phase I begins on October 14th and ends on October 28th (two (2) weeks)’’

After intercepting a transmission from the now destroyed Brotherhood Listener ship, the Psi Termina I, your team has been hand-picked and sent on a mission. You are already boarded on the Dreadnaught-class heavy cruiser Akan, arriving in an Imperial boarding craft through the auxiliary starboard hangar, only several decks below your target. The Akan’s hyperdrives and major systems have been disabled by ion cannons from escorting ships and a battle still rages outside.

The ship’s power fluctuates with every blow from turbo lasers and ion cannons and you have limited time to complete your mission. The Collective regiment typically onboard is currently deployed, but ship security is fully staffed and some elements of the regiment may still be onboard. Intel expects Soldiers and Partisans onboard.

Your team has been tasked to complete one of the following objectives in limited time (you may complete only one (1) objective):

  • Revenge path: Reach the main bridge, face and eliminate Captain Brith Kayle and extract valuable information from the computer core before the fleet destroys the ship.

  • Sabotage path: Reach the primary computer core behind the main bridge, extract the information and set the ship to self-destruct before extracting.

  • Pacifist path: Reach the primary environmental controls on the main bridge, pacify the whole ship with Stun gas before extracting data from the computer core and calling in the cavalry.

Caution: the Captain is accompanied by an unknown number of enemy combatants.

The Phase must end with the bridge secured and the ship either pacified or destroyed. In all but the Revenge path, the Captain’s fate is up to you.


Dreadnaught-class Heavy Cruiser Akan
Ship’s Hangar
Deep Space

The TIE/br Boarding Shuttle skidded across the tarmac, spewing liquids, undulating smoke and sparks from its fuselage. Support stanchions rocketed through the hangar as the shuttle smashed through them. Slamming to an extremely violent halt against the wall of the Akon, the Imperial shuttle slowly creaked and rolled to one side.

Inside the wreckage, the scene was much of the same, but a bit more organic. Alarms and buzzers peaked at both high and low octaves. Sparks and smoke filled the remnants of what used to be a fully functional shuttlecraft. Now the shuttle resembled more of a metal scrap heap, mangled beyond any useful means. Mactire moaned as he rolled to one side trying to regain his bearings.

“Jesus dude, practice touch and go landings much?” the Mystic said spitting blood from his mouth.

Mactire winced as he to rolled up to one knee. His Quaestor, DarkHawk, was slumped over in his jump seat, the Sith’s upper torso leaning against one of the outside support stanchions that had pierced the ship’s hull. Mac sat up and slapped DarkHawk on the leg.

“Hey, DarkHawk…DarkHawk, you ok?

The Battlemaster moaned, slowly opening his eyes. As his sight focused into normalcy, eyes widening at the wreckage appearing in front of him. Not only that, but the sheer spectacle of an eight-inch beam, now positioned mere inches from the Equite’s head. Clearly, this defines the start of the current endeavor.

DarkHawk pushed what debris he could off of himself before Mac extended a hand and assisted pulling the Quaestor from behind the beam and out of his seat. Maneuvering to what remained of the ship’s port side, Takagari crawled over more debris elated to see Etah Bloodfyre and Jades Sadow still harnessed into their own jump seats. Mactire followed suit and checked his two team members vitals.

“They are good DH, they are good…” Mac said ecstatically.

“Where is Armad?” asked DarkHawk.

“Here’… said the familiar voice of the Battlelord.

Takagari traversed his way to his comrade. Armad was standing in what should have been the flight deck. The entire crew dead, the pilot and co-pilot clinging to the stanchion beam that pierced their bodies. The distinct smell of iron punched the senses of the Sadowan’s, now rapidly becoming very pungent. Visceral and life force poured from the lifeless bodies of the remaining crew members. Metal chunks and shrapnel littered the crew’s corpse’s. Their last expressions of life statically displayed across their faces.

"Well this just sucks, now we got to get a new crew…,” Mactire said as he assessed the scene.

“We got to get out of here first and foremost…” Armad said urgently.

“Over here… “ Jades said.

Jades pointed to the massive hole behind a barrier of wreckage. The five Sadowans started to make quick work of their impasse when they heard the distinct sound of footsteps baring down on them.

“We need to move!” Etah shouted.

Etah pausing momentarily, drinking from the essence around him, filling himself full of Dark Side Force energy. With a precise forward motion of his arms, the debris barricading them launched out into the hangar. Now, with passage unobstructed, the five Sadowans finally put boots on solid footing. The hangar looked like a literal warzone.

“Well, we are about to meet the welcoming party” exclaimed DarkHawk as teams of Collective goons poured into the hangar.

The five tightened their stances and readied themselves. DarkHawk reached into his utility belt, unclipping the pins from two smoke grenades. The Sith held them for a second above his head before he slammed them to the ground. A thick grey smoke encapsulated the Sadowans and their surrounding area, allowing them to become one with their masquerade.


This Phase lasts from October 29th until November the 11th (two (2) weeks)

Request from the organizers: Please add a note to the top of the next post which path your team will choose in this Phase. Thank you.

Phase II objectives

Your team left the dreadnought Akan with information that, together with the data analysed by Clans and the Inquisitorius, has lead your to the Meridian Prime space station, a fortress, correctional facility and space dock floating in interstellar space just off the Wild Space boundary. Already under attack by Clan and Dark Council forces, dogfights light up the blackness around the behemoth, and intel suggests the shields and defenses have not yet been weakened enough for a full-scale naval assault. The station is on full alert and firefights have already started as skirmishes between Collective troops and Brotherhood assault teams pepper its three massive hangar bays.

The station houses civilian and enemy personnel, including a correctional facility that holds hundreds of Brotherhood prisoners of war, both Non-Force users and Force users alike. The prison has an isolated security system, its own power generator and life-support. Intel suggests that the prison is managed by a powerful AI (artificial intelligence) controlling the Dioxis security system, many defense blaster turrets, ray shields and a large complement of Imperial Sentry Droids acting as guards, controlled by the prison warden. The interior of the prison itself is pumped with a thin mist of Dioxis gas, preventing escape and anarchy.

You have been dropped off on the lower decks via boarding pod.

Breath masks are provided for this mission, should your team require them. Any Possessions item that prevents inhaling of poisonous gas will be effective as well.

Your team has been tasked to complete one of the following objectives in limited time (you may complete only one (1) objective):

  • Revenge path: Reach the correctional facility and eliminate prison warden Rutgar-4. Caution is advised as there are Imperial Sentry Droids defending him.

  • Sabotage path: Reach the prison’s AI core to recycle the life support and free the prisoners. Prepare for a riot as many prisoners are powerful Force Users and Non-Force Users.

  • Pacifist path: Reach the prison’s AI core and disable the security systems to allow incoming Brotherhood troops to secure the facility.

The phase must end with the prison facility secured, one way or another. In all but the Revenge path, the prison warden’s fate is up to you.

Relevant character sheets:

  • CS: Rutgar-4
  • Since there are no character sheets for droids, participants will use the Possessions i9tem page as reference: Imperial Sentry Droids
  • See the station wiki for other possible adversaries

This Phase lasts from November 12th until November the 19th (one (1) week)

Request from the organizers: Please add a note to the top of the next post which path your team will choose in this Phase. Thank you.

Phase III objectives

The Brotherhood advances. What started as sporadic fighting in the major hangar bays of Meridian has turned into an all-out battle on all decks. Spurred by your team’s success in the prison, your Clan forces have come to support you and issue new orders for your team.

Daggo Mouk, one of the leaders of the Collective and the Guildmaster of the Technocratic Guild, has been confirmed on the station. With him he has a potent Technocratic Artifact that, if whisked away, would threaten the position of the Brotherhood in future engagements.

Daggo’s last known position was in the command center, however we have been having trouble following his movements. Wherever he is on the station, he would not leave the artifact unattended. The return of the artifact to Brotherhood hands is of absolute strategic value.

Your team has been tasked to complete one of the following objectives in limited time (you may complete only one (1) objective):

  • Revenge path: Confront and eliminate Daggo Mouk. Have no mercy.

  • Sabotage path: Sabotage the Collective’s future plans by stealing the artifact by any means necessary.

  • Pacifist path: Capture Daggo Mouk for interrogation and trial.

The phase must end with the artifact retrieved. Daggo’s fate is open-ended and up to you.

Relevant character sheets: