Feel free to add stuff, I am more than likely to give up adding tips halfway through
General tips:
- Save your starting crystals for a 3rd construction droid. Many players (including yours truly) wasted the starting crystals on things like speeding up production. Any other use of the crystal apart from buying a 3d construction droid (which allows three structures to be built or upgraded simultaneously) is counter-productive. Save for your 3rd droid, seriously.
- Like any base/resource management strategy game: Be sure to maximize your resource output. In the case of SWC this means always having the maximum amount of Credit Markets and Alloy Refineries. Also be sure to keep upgrading them to ensure a steady flow of cash and materials. Alloy Depots and Credit Vaults increase your storage capacity, you will want to build these early on and also keep upgrading them, since the cost of later upgrades will easily exceed the Credits and Alloys in your standard storage capacity.
- Visit other players often to see how they manage their base layout. There are a lot of succesful layouts to be used in the game. Generally it is a good idea to cluster your important buildings (HQ, Alloy and Credit storage), surround them with turrets (At the moment Mortar Turrets are the jack of all trades which handle most forms of attack pretty effectively), protect with walls and later with Shield generators. Also, keep upgrading walls, turrets and shield gens.
Maximizing unit output:
Succesful PVP will earn you credits, alloys and a higher battle rating in the form of medals. At the moment battle rating does not offer any rewards apart from bragging rights and an increased chance of attracting attackers of a high battle rating. Before you initiate a battle you can see how much credits/alloys and medals are to be gained from a victory.
People interested in PVP with the sole purpose of gaining resources should target Alloy and Credit storages and Alloy Refineries/Credit refineries. Typically in that order. People interested in medals foremost should target the enemy HQ, then go for 50% damage to the enemy base, then 100% in that order. Each tier will earn you 1 star, for a 3 star max. Failing to gain atleast 1 star will deduct medals from your battle rating. Regardless of your intention to PVP, maximizing assault unit outputs is important if you want to speed up your battlerating or your resource income. Here are a few quick tips:
- Build multiple Barracks and Factories to build units simultaneously, upgrade them to unlock heavier units
- Build multiple Unit Transport Pads to increase the amount of units you can put on the ground in PVP, upgrade them to further increase your unit capacity
- Find a strike package that works for you. Some like to overwhelm bases with dozens of infantry troops, other like to maximize their damage with larger assault units.
- If you know the makeup of your strike package and go into a repeat to build another one after you come out of a PVP battle it will save you a lot of time to queue your units beyond the max of your factory. Even if production claims to have stopped because you reached your unit cap on the unit transfer pads, the actual building time for a unit will still be alloted to that queue. Example: You have reached your unit cap, but build an extra Tank with a build time of 6 minutes. The factory will say stopped! but production will still commence. If you now go into PVP and come back two minutes later, the tank will already be at the two minute construction marker. So if go into battle with an AT-AT, 4 Tanks, 5 repair droids and some TIE Fighters, I can save myself about 10 minutes of waiting time by already having them in the buildqueue (the AT-AT in one factory, 4 tanks in the other, 5 repair droids at a barracks, Couple of TIE Fighters in Starship Command).